Howtoons: Tools Of Mass Construction

Author: Nick Dragotta,Saul Griffith,Joost Bonsen,Ingrid Dragotta

Publisher: Image Comics

ISBN: 1632151677

Category: Comics & Graphic Novels

Page: 200

View: 1377

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Follow Celine and Tucker as they learn through play! Challenged to make something "other than trouble," this brother-and-sister pair use everyday objects to invent toys that readers can build. Combining comics and real life science and engineering principles, Howtoons are designed to encourage kids to become active participants in the world around them. Celebrating its 10th anniversary, this remastered collection will contain the "best of" HOWTOONS over those years, along with new material by the creators of the series!

Howtoons

Tools of Mass Construction

Author: Saul Griffith,Nick Dragotta,Jeff Parker,Warren Simons

Publisher: N.A

ISBN: 9781632151018

Category: Juvenile Nonfiction

Page: 346

View: 6652

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Siblings Celine and Tucker use scientific and engineering principles to experiment with everyday objects, completing such projects as turning a soda bottle into an underwater scope and a turkey baster into a flute.

Worth A Thousand Words

Using Graphic Novels to Teach Visual and Verbal Literacy

Author: Meryl Jaffe,Talia Hurwich

Publisher: Jossey-Bass

ISBN: 1119394325

Category: Education

Page: 176

View: 1932

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Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.

Image+ #11

Author: Various

Publisher: Image Comics

ISBN: N.A

Category: Comics & Graphic Novels

Page: 64

View: 5224

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IMAGE+ is a monthly magazine featuring Image's upcoming releases, as well as bonus creator-owned comics content. Each issue features an original, four-page THE WALKING DEAD story concerning Negan's origins, and created by New York Times bestselling team ROBERT KIRKMAN and CHARLIE ADLARD, for a total of 48 pages of backstory! IMAGE+ showcases interviews, spotlight features, bonus never-before-seen preview pages, editorials from industry voices, and more in-depth, insightful, and provocative comics coverage curated by David Brothers, Branding Manager at Image Comics. IMAGE+ is fans' premiere source for all things creator-owned. Digital Release Date: 1/25/2016 REMINDER: IMAGE+ IS NO LONGER DISTRIBUTED FOR FREE WITH DIAMOND'S MONTHLY PREVIEWS CATALOG.

Adolescents in the Internet Age

Author: Paris S. Strom,Robert D. Strom

Publisher: IAP

ISBN: 1607522497

Category: Education

Page: 643

View: 6831

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The tools of communication technology have transformed socialization and education of adolescents. They are the first generation to be growing up with the Internet, cell phones, iPods, computers, electronic hand helds and satellite television. Building friendships and social networks are common experiences online. Most teenagers prefer the Internet as the main source of learning. Because students know things that are unknown to teachers, their traditional relationship can shift to provide greater benefit for both parties if they pursue reciprocal learning. This book introduces a new set of core topics to reflect current conditions of the adolescent environment instead of life in yesterday’s world. The discussion shows how the Internet can be used to practice skills needed for learning and working in the future. Visual intelligence and media literacy are essential for critical thinking. Creative thinking should be encouraged in classrooms and become a more common outcome of schooling. Social maturity can improve when networking includes interaction with adults as well as peers. Prevention of cheating and cyber abuse presents unprecedented challenges. Understanding sexuality, nutrition, exercise, and stress contribute to a healthy lifestyle. Teamwork skills, peer evaluation, and exercises for cooperative learning groups are presented. Classroom applications address the practical concerns of teachers. The book is organized in four domains of identity, cognitive, social, and health expectations. Each chapter includes student polls to assess conditions of learning and websites that augment the book content. The target audience is prospective teachers, inservice teachers, and school administrators studying adolescent development on campus and by distance learning.